Mono-Blue Milling | Commander | Abe Sargent Commander (1) 1 Neerdiv, Devious Diver Creatures (13) 1 Archmage Archivist 1 Archmage's Newt 1 Bruvac the Grandiloquent 1 Jace, Vryn's Prodigy 1 Laboratory Maniac 1 River Kelpie 1 Slickshot Lockpicker 1 Snapcaster Mage 1 Sphinx of Forgotten Lore 1 Talrand, Sky Summoner 1 The Mindskinner 1 Zellix, Sanity Flayer 1 Whispering Wizard Instants (17) 1 Aetherize 1 Counterspell 1 Cryptic Command 1 Dissipate 1 Dream Twist 1 Fervent Denial 1 Memory Deluge 1 Oona's Grace 1 Pongify 1 Rapid Hybridization 1 Reenact the Crime 1 Refute 1 Resculpt 1 Silundi Vision // Silundi Isle 1 Sink into Stupor // Soporific Springs 1 Sinister Sabotage 1 Think Twice Sorceries (14) 1 Artful Dodge 1 Chill of Foreboding 1 Deep Analysis 1 Fractured Sanity 1 Increasing Confusion 1 Inspiration from Beyond 1 Maddening Cacophony 1 Mass Diminish 1 Otterball Antics 1 Scour all Possibilities 1 Sea Gate Restoration // Sea Gate, Reborn 1 Self-Reflection 1 Silent Departure 1 Tasha's Hideous Laughter Enchantments (5) 1 Drowning Secrets 1 Metallurgic Summoning 1 Psychic Corrosion 1 Secrets of the Dead 1 Shark Typhoon Artifacts (14) 1 Blackblade Reforged 1 Buried Treasure 1 Crucible of Worlds 1 Decanter of Endless Water 1 Paradise Mantle 1 Patriar's Seal 1 Relic of Legends 1 Sapphire Medallion 1 Sky Diamond 1 Sol Ring 1 Springleaf Drum 1 Swiftfoot Boots 1 Throne of Eldraine 1 Thought Vessel Lands (36) 1 Academy Ruins 1 Demolition Field 1 Drannith Ruins 1 Drownyard Temple 1 Forge of Heroes 1 Hall of Oracles 1 Holdout Settlement 1 Karn's Bastion 1 Maze of Ith 1 Minamo, School at Water's Edge 1 Mystic Sanctuary 1 Myriad Landscape 1 Nykthos, Shrine to Nyx 1 Reliquary Tower 1 Rogue's Passages 1 Scene of the Crime 1 Survivors' Encampment 1 Tyrite Sanctum 1 War Room 17 Island There we go

My focus in the week playing the game was to figure out the best budget deck to build to the best way to farm gold and cards
//// Arcee, Acrobatic Coupe Color indicator: red, white Legendary Artifact Vehicle 2/2 Living metal (As long as it's your turn, this Vehicle is also a creature.) Whenever you cast a spell that targets one or more creatures or Vehicles you control, put that many +1/+1 counters on Arcee
At the heart of Jumpstart are booster packs with 20 cards inside
Taking a Chance on the Unknown Even unopened packs are commanding serious attention