The three options are: proliferate (duplicate any counters on any players or permanents), a target creature phases (card cannot be interacted with until their next untap step), or counter an activated or triggered ability
Those decks are rather inconsistent and vulnerable to disruption, though
25-21) Doubling Season ($25), Woodfall Primus ($10), Mana Reflection ($10), Genesis ($15), Regal Force ($8) Im lumping these cards together because they often end up in the same kinds of Commander decks: big, green, angry brews that overwhelm opponents with mana ramp, tokens, fat, and utility
Many protection spells, such as Akroma's Will and Heroic Reinforcements, only provide opposing boards with indestructibility, so exile-based wraths safely ignore them
Enchantment - Saga Bleeding Effect At the beginning of combat on your turn, creatures you control gain flying until end of turn if a creature card in your graveyard has flying